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1. HowTo vote? - in Assembly Hall [original thread]
Rhiannon Marius wrote: From the eveonline.com page go to the eve universe drop down menu and select community. Under the community drop down menu go to CSM. Under the CSM there will be a line that says 'vote'. There you will find a list of cand...
- by Pon Teyuen - at 2014.04.10 20:55:00
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2. Stealth Election? - in Assembly Hall [original thread]
Is the goal a stealth election? The vote link is not even promoted as a main item on the CSM page of the EVE Online site itself. Because this is an EVE board, and tearing into particular employees is verboten, I am attempting to moderate my tone. ...
- by Pon Teyuen - at 2014.04.10 03:31:00
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3. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
Tarn Kugisa wrote: I like the ideas, but we srsly need a tl;dr In fairness to me, the first line is that the post is "crazy long". On the other hand, the idea was to post a thought out design concept that addresses the issues of linking t...
- by Pon Teyuen - at 2013.09.13 11:09:00
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4. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
Altered Ego wrote: +1 for the TL;DR at lest. Also, OP needs to check the meaning of 'conceit' vs. 'concept'. I appreciate the response to the post, especially considering it was long and you obviously did read it despite being tl;dr. I appr...
- by Pon Teyuen - at 2013.09.13 11:06:00
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5. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
Double Post
- by Pon Teyuen - at 2013.09.12 20:09:00
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6. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
Challenge 4: Keep the experience quick and arcade like for EVE: Valkyrie players and as little time between startup and being in a dogfight as possible. Proposed Solution: Entirely from E:V perspective, Empire based towers are PvE arenas, m...
- by Pon Teyuen - at 2013.09.12 20:05:00
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7. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
Challenge 3: Don't require fundamental changes in mechanics for EVE Online while integrating EVE: Valkyrie while still making the connection tangible. Proposed Solution: Already, the idea of deployable structures creating system-wide effects...
- by Pon Teyuen - at 2013.09.12 20:04:00
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8. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
Challenge 2: Create a way for E:V pilots to have character progression that makes sense in the larger New Eden universe, but yet doesn't have potential to derail the E:O complex economy. Any system that relies on ISK flow between titles slows de...
- by Pon Teyuen - at 2013.09.12 20:03:00
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9. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
Challenge 1: Let smaller fighter-type ships affect New Eden in general, and sov/fleet engagements in particular, without requiring a change in ship and fleet mechanics in EVE Online nor overtaxing Tranquility. Proposed Solution: "Sansha t...
- by Pon Teyuen - at 2013.09.12 20:02:00
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10. Open Letter: Suggestion to EVE Valkyrie Team for practical EVE/Valkyrie Link... - in Player Features and Ideas Discussion [original thread]
The following post is going to be crazy long, but it stems from an interview with Jon Lander (CCP Unifex) who, acting as temporary executive producer for EVE Valkyrie, in my mind had the correct emphasis on getting a product out where the core dog...
- by Pon Teyuen - at 2013.09.12 20:01:00
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11. Sticky:Dev Blog: Vote for truth GÇô Vote for justice! - in EVE Information Portal [original thread]
I do have a question. Since my story isn't being actively used by CCP, is there a restriction for my using it -- such as on a non-income web project I am considering? I know that CCP reserves the right to use the materials/content in the future i...
- by Pon Teyuen - at 2013.05.23 13:07:00
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12. Sticky:Dev Blog: Reinventing the Radial Menu for Odyssey - in EVE Information Portal [original thread]
For the life of me, I can't understand why there's a perception that a 3-layer nested menu consisting of a huge list in which moving the mouse at all in the wrong vector will cause the flyout menu to collapse is considered great UI design. It is F...
- by Pon Teyuen - at 2013.05.22 17:31:00
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13. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
A few extra comments on this feature. I like it conceptually overall and already posted about the solo vs. group thing. But a few smaller items: 1. Now that its working, the minigame seems too easy -- as if its actually fairly hard to outright fa...
- by Pon Teyuen - at 2013.05.22 16:01:00
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14. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Tex Bloodhunter wrote: In future consider allowing hackers to contribute in a strategic way to PVP: - Allow them to hack and disable cyno jammers - Allow them to hack cyno beacons and fields so they become available for another fleet - or can ...
- by Pon Teyuen - at 2013.05.21 04:09:00
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15. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Ibrahim Vaughn Holtzman wrote: [quote=Roime]The more I read the forums, the more I believe that a substantial portion of the people who laud the "hacking >> loot barf" mechanic do so only to incite tears&hate; people who never did exp...
- by Pon Teyuen - at 2013.05.19 17:31:00
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16. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Quintessen wrote: Procedural generation is the only way to get infinite replay-ability. Otherwise after N number of times you will have seen all the games and know their solutions and then *that* will get really boring. Look at even AAA games w...
- by Pon Teyuen - at 2013.05.19 17:22:00
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17. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Suggestions: I know you've implied the possibilities of conditional spawns in archaeology relic sites but haven't really detailed it. I'm hoping that its something like (1) If a hack is blown, it calls in drones or pirates (spawns) on a timer d...
- by Pon Teyuen - at 2013.05.18 23:13:00
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18. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
I think the exploration changes are promising. The idea of making exploration, archaeology, hacking etc. something more than ratting, just with the added element of scanning, is much needed. Also, I like the fact that it is potentially something o...
- by Pon Teyuen - at 2013.05.18 23:12:00
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19. Sticky:Dev Blog: Vote for truth GÇô Vote for justice! - in EVE Information Portal [original thread]
Zaxix wrote: As much as I'd like to vote on some stories, 76 pages of crap is way too much to read through. Surely someone could provide a search feature of some sort? Indahmawar Fazmarai wrote: Houm, i may be doing something wrong... bro...
- by Pon Teyuen - at 2013.05.18 15:07:00
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20. Sticky:Dev Blog: Vote for truth GÇô Vote for justice! - in EVE Information Portal [original thread]
I'm assuming CCP noticed this also, hence the devblog, but the super-concentration of votes to a few stories mostly involving organized power blocs and the few votes applied anywhere else indicate frankly that this project simply isn't interesting...
- by Pon Teyuen - at 2013.05.17 22:39:00
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